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21. Separate all 4 empires and make hauling/true piracy fun. - in Player Features and Ideas Discussion [original thread]
Barbara Nichole wrote: No, I read the first post. I just disagree.. I can't help that my objections remain relevant. Then you would have ready that I am not changing the sec status of any system.
- by Commander Ted - at 2014.02.12 18:29:00
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22. Separate all 4 empires and make hauling/true piracy fun. - in Player Features and Ideas Discussion [original thread]
Barbara Nichole wrote: A. It does not fit the lore. B. All people will not all be in Jita.. just most of them. C. It will reduce the number of systems routes and place them at specific choke points so that all gate campers will then be drawn ...
- by Commander Ted - at 2014.02.12 18:16:00
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23. Separate all 4 empires and make hauling/true piracy fun. - in Player Features and Ideas Discussion [original thread]
Thirtythousand wrote: only thing i do worry about is that highsec is NOT created equal, some regions have great agents while others do not (SOE for example) causing lots of players to migrate naturally to one region over the others for missio...
- by Commander Ted - at 2014.02.12 16:14:00
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24. Separate all 4 empires and make hauling/true piracy fun. - in Player Features and Ideas Discussion [original thread]
Mike Voidstar wrote: Why would the pirates not just use a neutral standing alt to bump the freighter all day? I have seen it work in high sec without much problem. Of course in Low sec the frigate could just be shot until you crashed your o...
- by Commander Ted - at 2014.02.12 16:10:00
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25. Separate all 4 empires and make hauling/true piracy fun. - in Player Features and Ideas Discussion [original thread]
Batelle wrote: Well, this would be wrong. Moving a JF now isn't a particularly risky proposition, and if the demand for JF and JF services go up, that doesn't really increase the risk of the activity. If the ease of traveling, and specifical...
- by Commander Ted - at 2014.02.11 19:05:00
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26. Separate all 4 empires and make hauling/true piracy fun. - in Player Features and Ideas Discussion [original thread]
Dav Varan wrote: What are you saying ?, you want to stop solo movments of everything except for interceptor between empires ? STFU. That isn't remotely what I said Mr.Strawman. I dont think it is to much to ask for a billion isk ship th...
- by Commander Ted - at 2014.02.11 18:19:00
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27. Separate all 4 empires and make hauling/true piracy fun. - in Player Features and Ideas Discussion [original thread]
Antillie Sa'Kan wrote: Because making a ship silly expensive and time consuming to build is a great way to ensure that it remains rare. How many titans and supers are there again? I would say that if there were lots of JF's jumping all over...
- by Commander Ted - at 2014.02.11 17:31:00
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28. Separate all 4 empires and make hauling/true piracy fun. - in Player Features and Ideas Discussion [original thread]
Gimme more Cynos wrote: you can call me whatever you like. I'm just against a stupid idea called "forcing people through lowsec". I mean, look how ridiculously hard Niarja is camped. And that's a highsec bottleneck. What do you think would ...
- by Commander Ted - at 2014.02.11 17:28:00
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29. Separate all 4 empires and make hauling/true piracy fun. - in Player Features and Ideas Discussion [original thread]
Dav Varan wrote: Nice idea I would like to see. I don't think the 150k frig can tackle and hold 1.5B isk freighter indefinatelly will make for balanced risk versus reward for pies and industialists. In low sec it can't. A frigate would o...
- by Commander Ted - at 2014.02.11 17:25:00
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30. Separate all 4 empires and make hauling/true piracy fun. - in Player Features and Ideas Discussion [original thread]
Gimme more Cynos wrote: Oh, the "Gimme more easy targets for my lolsec camp so I can feel like a leet PvP'er"-Suggestion is still arround. Bad weeds grow tall it seems. Even if I were a gatecamper, why would that matter? I suppose I shou...
- by Commander Ted - at 2014.02.11 02:17:00
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31. Separate all 4 empires and make hauling/true piracy fun. - in Player Features and Ideas Discussion [original thread]
John Holt wrote: The reason high sec needs to be kept the way it is...You will lose the majority of your player base if you radically change it. Based on what? I would say that is an unfair generalization.
- by Commander Ted - at 2014.02.11 02:15:00
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32. Change the minimize function on the UI - in Player Features and Ideas Discussion [original thread]
Change the way eve windows work so that instead of double clicking on the top of the UI to minimize it, I have to push the tiny button that says minimize on it. I am sure the below situation has happened to someone else before: So I was pvpin ...
- by Commander Ted - at 2014.02.11 02:14:00
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33. Separate all 4 empires and make hauling/true piracy fun. - in Player Features and Ideas Discussion [original thread]
Seranova Farreach wrote: this shouldnt happen. low/null are already rather unpopulated except for the choak points and stating areas.. all you would be doign is creating more choak points and more low/nulls which wouldnt get attention Unles...
- by Commander Ted - at 2014.02.02 16:47:00
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34. Not enough ways to lose SP - in EVE General Discussion [original thread]
there shouldn't be any way to loose SP.
- by Commander Ted - at 2014.02.02 16:41:00
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35. Separate all 4 empires and make hauling/true piracy fun. - in Player Features and Ideas Discussion [original thread]
Fatima Kara-Khanid wrote: I would agree with low and even null bordering the enemy empires, but having low sec separating caldari and amarr for example has no reason. Minmatar and Ammatar should have, but not Amarr and Ammatar. But all of this...
- by Commander Ted - at 2014.02.02 16:39:00
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36. Separate all 4 empires and make hauling/true piracy fun. - in Player Features and Ideas Discussion [original thread]
Joe Risalo wrote: Apparently not, or the select very few wouldn't have to keep bumping the thread.... (Still not convinced they're not all the same person) I have 188 characters to like this thread.
- by Commander Ted - at 2014.02.02 16:38:00
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37. Jump Drive wormholes - in Player Features and Ideas Discussion [original thread]
Linkxsc162534 wrote: Dude this exists in the game, its a titans jump bridge, or the black ops jump bridge that can send covops. I know you jsut watched some macross 7 and you want to see a big ship jump and drag all the smaller ones around it ...
- by Commander Ted - at 2014.02.02 16:36:00
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38. Jump Drive wormholes - in Player Features and Ideas Discussion [original thread]
Joan Greywind wrote: Commander Ted wrote: Ok then add a mass limit. You can add pepper to shi*, it will still taste like shi*. That isn't very helpful to anyone.
- by Commander Ted - at 2014.02.02 16:34:00
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39. Jump Drive wormholes - in Player Features and Ideas Discussion [original thread]
Aebe Amraen wrote: Because force projection needs to be easier? Now you'll be able to send your fleet 14.625ly in a single jump, simply by jumping a JDC V carrier and sending everybody through the wormhole--and you don't even need any fuel! Th...
- by Commander Ted - at 2014.02.02 02:27:00
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40. Scram and Destabilizer drones - in Player Features and Ideas Discussion [original thread]
They used to exist, something about them being heavily spammed and they were removed or something.
- by Commander Ted - at 2014.02.02 02:18:00
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